In this essay I will be evaluating my own work that I created in Cinema 4D as well as explaining how I went about making each model.
I firstly decided on what I wanted to make in Cinema 4D, as the theme I chose was a fantasy type game I wanted to create weapons from my favourite series of games so I decided to create various weapons called Keyblades from the Kingdom Hearts series. The first model I chose to create was the main weapon from the series, the Kingdom Key. I found an image on Google Images and dragged it into Cinema 4D, I then created a Spline using the Pen tool and drew around the main pole of the weapon. I then added the spline into a Lathe which transformed the spline into a 3D model. After this I hid the lathe in order to create the guard of the weapon. In order to create the guard I placed a cube into the world and changed the segments in the cube to 5, this allows me to select more parts of the cube and change them according to my liking. I had Cinema 4D in the four window view most of the time so I could reference the picture easily. I selected the segments I needed and began to extrude them. Extruding creates new sections on the cube that can be edited without distorting the original cube. Once one side of the guard was done I made the lathe visible again and lined up the guard to the lathe and added the guard to a symmetry tool. The symmetry tool makes a copy of whatever is placed in the tool. The copy will move around with the original and be edited in the same place as the original, which saves time on creating another side of the model.
After the guard and main pole were created, I made the top of the key which acts as the ‘blade’ of the weapon. I made this part of the weapon by extruding cubes. There are parts in this section of the weapon with circles, so I extruded from a cube and made a round shape in order to create the circular shape. Once this was done the main model was complete, all that was left was to add textures onto the model.
In order to add the textures I used the content browser and found the textures that were already installed. I used steel for the main pole and the blade parts of the weapon and brass for the guard of the weapon. After I added the textures I placed a Torus in the world in for them to act as a keychain for the bottom of the weapon. I copy/pasted multiple torus’ into the world and used the top down view to link them together like a keychain. I then resized them and attached them to the bottom of the model.
Looking back on the first model I was very pleased with the results. There are parts of the guard that look a little glitchy due to how I extruded it in order to fill in the hollow parts of the model and compared to the image I used for reference I find that the model resembles the image very closely. I feel as though I did a good job for creating one of my first models in Cinema 4D and I feel the model was completed to a high standard.
The second model I made was another weapon from the same series. Though this weapon looks different it is the same type of weapon. This weapon is called Lionheart.
I first found an image of the weapon on Google Images and put it into Cinema 4D as I did when I was making the first model. I used mostly the same methods as I used when creating the first model, using a cube and adding segments to it in order to extrude it more effectively to make the guard. I then added the guard to a symmetry and the guard was complete. The main parts of the weapon were made differently though. The main parts were made from one cube and extruding it. This weapon contained lots of curves and semi-circles so it was quite difficult to make. There is one part of the weapon that has two of the same things on either side, so I made one and then copy/pasted and resized the pasted one as it needed to be smaller. I used the same methods to create the top of the key by using a cube, extruding, rotating and resizing points in order to create all of the curves. I added worn metal textures to the model and the model was completed.
Looking back on this model it is nowhere near as good as the first one, this model looks glitchy in places as I extruded parts of the model in order to fill in the hollow parts of the model. I feel as though I could have done much better with this model and I feel as though I rushed myself with the second model. Compared to the first model this one was much harder to create and I think I created too much of a gap in difficulty between models. I feel as though if I would have asked for help the model would have turned out much better.
I firstly decided on what I wanted to make in Cinema 4D, as the theme I chose was a fantasy type game I wanted to create weapons from my favourite series of games so I decided to create various weapons called Keyblades from the Kingdom Hearts series. The first model I chose to create was the main weapon from the series, the Kingdom Key. I found an image on Google Images and dragged it into Cinema 4D, I then created a Spline using the Pen tool and drew around the main pole of the weapon. I then added the spline into a Lathe which transformed the spline into a 3D model. After this I hid the lathe in order to create the guard of the weapon. In order to create the guard I placed a cube into the world and changed the segments in the cube to 5, this allows me to select more parts of the cube and change them according to my liking. I had Cinema 4D in the four window view most of the time so I could reference the picture easily. I selected the segments I needed and began to extrude them. Extruding creates new sections on the cube that can be edited without distorting the original cube. Once one side of the guard was done I made the lathe visible again and lined up the guard to the lathe and added the guard to a symmetry tool. The symmetry tool makes a copy of whatever is placed in the tool. The copy will move around with the original and be edited in the same place as the original, which saves time on creating another side of the model.
After the guard and main pole were created, I made the top of the key which acts as the ‘blade’ of the weapon. I made this part of the weapon by extruding cubes. There are parts in this section of the weapon with circles, so I extruded from a cube and made a round shape in order to create the circular shape. Once this was done the main model was complete, all that was left was to add textures onto the model.
In order to add the textures I used the content browser and found the textures that were already installed. I used steel for the main pole and the blade parts of the weapon and brass for the guard of the weapon. After I added the textures I placed a Torus in the world in for them to act as a keychain for the bottom of the weapon. I copy/pasted multiple torus’ into the world and used the top down view to link them together like a keychain. I then resized them and attached them to the bottom of the model.
Looking back on the first model I was very pleased with the results. There are parts of the guard that look a little glitchy due to how I extruded it in order to fill in the hollow parts of the model and compared to the image I used for reference I find that the model resembles the image very closely. I feel as though I did a good job for creating one of my first models in Cinema 4D and I feel the model was completed to a high standard.
The second model I made was another weapon from the same series. Though this weapon looks different it is the same type of weapon. This weapon is called Lionheart.
I first found an image of the weapon on Google Images and put it into Cinema 4D as I did when I was making the first model. I used mostly the same methods as I used when creating the first model, using a cube and adding segments to it in order to extrude it more effectively to make the guard. I then added the guard to a symmetry and the guard was complete. The main parts of the weapon were made differently though. The main parts were made from one cube and extruding it. This weapon contained lots of curves and semi-circles so it was quite difficult to make. There is one part of the weapon that has two of the same things on either side, so I made one and then copy/pasted and resized the pasted one as it needed to be smaller. I used the same methods to create the top of the key by using a cube, extruding, rotating and resizing points in order to create all of the curves. I added worn metal textures to the model and the model was completed.
Looking back on this model it is nowhere near as good as the first one, this model looks glitchy in places as I extruded parts of the model in order to fill in the hollow parts of the model. I feel as though I could have done much better with this model and I feel as though I rushed myself with the second model. Compared to the first model this one was much harder to create and I think I created too much of a gap in difficulty between models. I feel as though if I would have asked for help the model would have turned out much better.