In Cinema 4D I used various tools and settings in order to create a realistic tap and make an animated rotation on the finished product.
I firstly placed a cube into the workspace and began by changing it's size in order to create an almost flat, elongated surface. To be able to edit the cube I pressed the 'C' key which made the object editable and to change the size I edited the X, Y, and Z factors of the cube.
This would be used as the base of the tap. I then used the polygon setting and selected four squares in the centre of the object and proceeded to extrude the deleted faces by 200 cm; this made the selected face pop up from the surface. Once the faces had been extruded I changed the offset of them; this made the top of the faces tilt inward slightly. I then extruded the already extruded surface farther and changed the offset multiple times until the extrusion had reached an arch shape. When this arch was complete I made an inner-extrusion by using the normal scale tool; after this the tap model was complete. I added a metal texture to the model in order for it to look more realistic.
I then began to animate the tap by first making the whole object editable and then adding a keyframe to the first frame of animation. The animation would be of the tap rotating on a point. After I added the first keyframe I rotated the tap and then added another keyframe to the 60th frame on the timeline, this made the tap do a full rotation at 60 frames.
Finished animation:
I firstly placed a cube into the workspace and began by changing it's size in order to create an almost flat, elongated surface. To be able to edit the cube I pressed the 'C' key which made the object editable and to change the size I edited the X, Y, and Z factors of the cube.
This would be used as the base of the tap. I then used the polygon setting and selected four squares in the centre of the object and proceeded to extrude the deleted faces by 200 cm; this made the selected face pop up from the surface. Once the faces had been extruded I changed the offset of them; this made the top of the faces tilt inward slightly. I then extruded the already extruded surface farther and changed the offset multiple times until the extrusion had reached an arch shape. When this arch was complete I made an inner-extrusion by using the normal scale tool; after this the tap model was complete. I added a metal texture to the model in order for it to look more realistic.
I then began to animate the tap by first making the whole object editable and then adding a keyframe to the first frame of animation. The animation would be of the tap rotating on a point. After I added the first keyframe I rotated the tap and then added another keyframe to the 60th frame on the timeline, this made the tap do a full rotation at 60 frames.
Finished animation: